[Rd] C++ debugging help needed
Duncan Murdoch
murdoch.duncan at gmail.com
Wed Oct 2 19:45:39 CEST 2013
Thanks Dirk, Martyn and Romain. I'm planning to do a temporary
workaround release with the Shape class renamed to rglShape, but over
the longer term I'll put everything that's supposed to be local inside
an rgl namespace. First I need to learn how namespaces interact with
extern "C" declarations; pointers to any readable tutorials would be
appreciated.
Duncan Murdoch
On 02/10/2013 11:52 AM, Dirk Eddelbuettel wrote:
> On 2 October 2013 at 15:45, Martyn Plummer wrote:
> | In C++, everything goes in the global namespace unless the programmer
> | explicitly creates one. So when you dynamically load two dynamic shared
> | libraries with a "Shape" object they clash.
> |
> | The solution here is to put
> |
> | namespace rgl {
> | ...
> | }
> |
> | around your class definitions in the rglm package, and
> |
> | using rgl::Shape
>
> Exactly.
>
> | at the top of any source file that refers to rgl Shape. Likewise, the
> | igraph package should declare shape in the "igraph" namespace.
>
> And as I wrote to Duncan off-list, igraph doesn't, even though it otherwise
> uses an igraph namespace:
>
> /** Shape.h
> */
>
> #ifndef SHAPE_H
> #define SHAPE_H
>
> #include <string>
> #include "Color.h"
> #include "Ray.h"
> #include "Point.h"
>
> class Shape
> [....]
>
> So the clash is due to two packages simulatenously failing to make use of
> namespaces.
>
> And at that point the linker appears to pick in search (link ?) order.
>
> Dirk
>
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