[R] rgl: plane3d or abline() analog
Michael Friendly
friendly at yorku.ca
Wed May 5 03:27:46 CEST 2010
Duncan Murdoch wrote:
> On 04/05/2010 4:19 PM, David Winsemius wrote:
>> On May 4, 2010, at 4:09 PM, Michael Friendly wrote:
>>
>>
>>> For use with rgl, I'm looking for a function to draw a plane in an
>>> rgl scene that would function
>>> sort of like abline(a, b) does in base graphics, where abline(0, 1)
>>> draws a line of unit slope through
>>> the origin. Analogously, I'd like to have a plane3d function, so
>>> that plane3d(0, 1, 1) draws a
>>> plane through the origin with unit slopes in x & y and plane3d(3,
>>> 0, 0) draws a horizontal plane
>>> at z=3.
>>>
>>> I see that scatterplot3d in the scatterplot3d package returns a
>>> plane3d() *function* for a given
>>> plot. I could probably try to adapt this, but before I do, I
>>> wonder if something like this for
>>> rgl exists that I haven't found.
>>>
>>
>> ?quads3d
>>
>>
> It's harder than that, because a plane intersecting with the bounding
> box of the data doesn't necessarily produce a quadrilateral: some are
> other polygons (e.g. an
> intersection near a corner can be a triangle). Plus, you want to
> still see a plane if you add new data and change the bounding box. So
> this is something that really needs to be done at the C++ level, and
> though I've wanted one every now and then, I've never got around to
> adding it. Maybe soon.
If this makes it easier, what I was thinking of was a grid of lines
parallel to the x & y axes which could be clipped
if necessary to the bounding box.
--
Michael Friendly Email: friendly at yorku.ca
Professor, Psychology Dept.
York University Voice: 416 736-5115 x66249 Fax: 416 736-5814
4700 Keele Street http://www.math.yorku.ca/SCS/friendly.html
Toronto, ONT M3J 1P3 CANADA
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