[R] 3D package in R

Yves Gauvreau cyg at sympatico.ca
Sat Jan 6 20:20:26 CET 2001




> -----Message d'origine-----
> De : ripley at stats.ox.ac.uk [mailto:ripley at stats.ox.ac.uk]
> Envoye : Saturday, January 06, 2001 1:30 PM
> A : Yves Gauvreau
> Cc : Jonathan Baron; E97249 at edu.essec.fr; r-help at stat.math.ethz.ch
> Objet : RE: [R] 3D package in R
>
>
> On Sat, 6 Jan 2001, Yves Gauvreau wrote:
>
> > Hi,
> >
> > I would agree with Jonathan Baron if Xgobi wasn't such a fuss
> to use under
> > Windows. For all practical purposes it's not very useful at least under
> > Windows. I think a 3D visualization package for R is a very good idea as
>
> I would disagree: for me with my XServer/graphics card it works reliably
> and transparently as just another window, just quite a bit slower than
> under Linux on the same machine,

These are actually the reasons why I said Xgobi is not very practical to use
under Windows. I should have pointed out my concerns about speed and the
need for special hardware and/or software. At this time I have a lowly Intel
P166 and if I use Xgobi and a software based XServer it behave just like a
486 40~66 mhz. You may call this practical if that's your pleasure. But for
those of us with low end PC's it becomes a big bit to slow for our pleasure.

Beside that I don't have any grudge whatsoever against Xgobi per say.

Regards.

Yves Gauvreau
B.E.F.P. Universite du Quebec a Montreal
cyg at sympatico.ca

>
> GGobi promises to be much easier to use under Windows (it uses GTK+ and
> GIMP shows that works well as a native Windows application), and easier to
> integrate with R.  When I looked (www.ggobi.org) the Windows binaries were
> not there, and when I tried it out on Linux it seemed to have a lot of
> missing functionality (either it said so or nothing happened). But the
> promise is there.
>
> My own view is that GTK+ looks dreadful everywhere, but that is a
> matter of
> taste.
>
> > long as it can be used like any other package on all supported
> platforms. I
> > went to have a look at Blender and I think I understand your
> idea. If I can
> > humbly suggest using an existing and portable library in a
> manner similar to
> > how the core developers have used say Linpack or other similar
> libraries. A
> > common denominator could be OpenGL as it is available for most platform
> > AFAIK.
>
> --
> Brian D. Ripley,                  ripley at stats.ox.ac.uk
> Professor of Applied Statistics,  http://www.stats.ox.ac.uk/~ripley/
> University of Oxford,             Tel:  +44 1865 272861 (self)
> 1 South Parks Road,                     +44 1865 272860 (secr)
> Oxford OX1 3TG, UK                Fax:  +44 1865 272595
>

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