[R] Accessing the C++ source associated with the rgl function shade3d
er|cjberger @end|ng |rom gm@||@com
Thu Jul 30 15:21:18 CEST 2020
>> " ... If you're using RStudio, a really convenient way to view the source ..."
This is fantastic! Thank you for this Duncan.
On Thu, Jul 30, 2020 at 3:45 PM Duncan Murdoch <murdoch.duncan using gmail.com> wrote:
> On 29/07/2020 6:34 p.m., Jeff Newmiller wrote:
> > To begin with, don't assume it is in C++... R supports multiple compiled languages, and rgl appears to have both C++ and C in it.
> interesting code is all in R.
> > I googled "r rgl github" and found an online copy of the src (source) files right away. The official way is to find the CRAN package page and download the tar.gz file and extract the files. Either way, you get the whole package source code this way.
> If you're using RStudio, a really convenient way to view the source for
> a package whose source is on Github (maybe the majority of packages
> these days?) is to create a new project from it. Then you can use the
> built-in search functions to jump to the source of any function.
> For rgl, you can get a copy of the Github mirror of the source by
> specifying the "Repository URL" as "https://github.com/rforge/rgl", and
> the "Project directory name" as "pkg/rgl". (The source is hosted in
> Subversion on R-forge.r-project.org, but Subversion is less familiar to
> most people these days and R-forge is pretty old-fashioned, so I'd go
> with Github instead. There are some irritating things about Github.)
> Once you've got it in RStudio, you can type "shade3d" in the "Go to
> file/function" box, and it will offer the generic as well as the two
> methods shade3d.mesh3d and shade3d.shapelist3d.
> This kind of search is probably also possible in other front ends (ESS
> etc.), and some purists probably know how to set it all up in command
> line BSD Unix, but I don't.
> Duncan Murdoch
> > I am afraid I don't have time to dig into the source to identify which file you need. Keeping in mind that the rgl package is an interface to lower level code, beware that you may need to leave the R code to find what you are looking for... in which case you would be dealing with a different code base and community of coders.
> > On July 29, 2020 2:35:33 PM PDT, Byron Dom via R-help <r-help using r-project.org> wrote:
> >> How can I access the C++ source associated with the rgl function
> >> shade3d. More specifically, I'm interested in the part of the code used
> >> by arrow3d to draw arrow heads.
> >> I'm not familiar with how GitHub is organized and I've put in a lot of
> >> effort doing searches there and on the web in general. The result has
> >> been a few fragments of rgl C++ code but not what I'm looking for.
> >> [[alternative HTML version deleted]]
> >> ______________________________________________
> >> R-help using r-project.org mailing list -- To UNSUBSCRIBE and more, see
> >> https://stat.ethz.ch/mailman/listinfo/r-help
> >> PLEASE do read the posting guide
> >> http://www.R-project.org/posting-guide.html
> >> and provide commented, minimal, self-contained, reproducible code.
> R-help using r-project.org mailing list -- To UNSUBSCRIBE and more, see
> PLEASE do read the posting guide http://www.R-project.org/posting-guide.html
> and provide commented, minimal, self-contained, reproducible code.
More information about the R-help