[R] R for Card Game Modeling
C.H.
chainsawtiney at gmail.com
Mon Mar 11 05:44:48 CET 2013
One approach is to build an agent to play the game repeatably and then
calculate the winning odds if a particular card is played.
The logical first step is to implement a playable version of the game using R.
http://www.personeel.unimaas.nl/g-chaslot/papers/ACGSzitaChaslotSpronck.pdf
On Mon, Mar 11, 2013 at 2:02 AM, Peter Ehlers <ehlers at ucalgary.ca> wrote:
> On 2013-03-10 10:49, Lorenzo Isella wrote:
>>
>> Dear All,
>> Unfortunately, I cannot come up with a script or a concrete example at
>> this stage.
>> I am trying to investigate statistically a card game (not a game like
>> poker, but something more like Magic).
>> There are various kinds of cards (agents, missions, victory points) each
>> obeying a given set of rules.
>> The purpose of the statistical analysis is to come up with a measure of
>> the strength of each card.
>> Any idea if "out there" there is any R package/script which can help me?
>> Any suggestion is welcome
>>
>> Lorenzo
>
>
> Why not simulate?
>
> Peter Ehlers
>
>
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