[R] 3D or 4D plot
Duncan Murdoch
murdoch at stats.uwo.ca
Tue Feb 24 20:17:22 CET 2009
One more followup on this: I just added a function shapelist3d() to rgl
(so far only on R-forge, not CRAN) that automates a lot of this. To get
the plot as below, the following code works:
x <- rep(1:5, each=25)
y <- rep(rep(1:5, each=5), 5)
z <- rep(1:5, 25)
shapelist3d(cube3d(), x,y,z, size=0.45, col=terrain.colors(125))
But now you can do fancier stuff, like
shapelist3d(list(tetrahedron3d(), cube3d(), octahedron3d(),
dodecahedron3d(), icosahedron3d()),
x,y,z, size=0.45, col=terrain.colors(125))
Duncan Murdoch
On 2/20/2009 2:28 PM, Duncan Murdoch wrote:
> On 2/20/2009 1:55 PM, Duncan Murdoch wrote:
>> On 2/20/2009 1:46 PM, kapo coulibaly wrote:
>>> Ideally I would want it to look like a rubik cube with each little cube
>>> color coded based on the fourth column (data column). Your suggestion might
>>> work if I could color code based on data in the fourth column.
>>> Thanks
>>
>> There's no primitive "cube" symbol in rgl, but you can get an array of
>> colour-coded spheres:
>>
>> x <- rep(1:3, each=9)
>> y <- rep(rep(1:3, each=3), 3)
>> z <- rep(1:3, 9)
>> colours <- terrain.colors(27)
>> plot3d(x,y,z,col=colours, type="s", size=10)
>>
>> If you really want cubes, you can put them together (start with cube3d()
>> to get one, and build on that), but it's a lot of work.
>
> But it's Friday, so fun things like that are worth doing. Here's some
> code to draw a bunch of cubes with a variety of colours. Elaborate on
> it if you like.
>
> Duncan Murdoch
>
> cubes3d <- function(x,y,z,col="red",size=0.9,plot=TRUE) {
>
> xyz <- xyz.coords(x, y, z, recycle = TRUE)
> x <- xyz$x
> y <- xyz$y
> z <- xyz$z
>
> col <- rep(col, len=length(x))
> size <- rep(size/2, len=length(x))
>
> result <- list(vb=matrix(0, 4, 0), ib=matrix(1L, 4, 0),
> primitivetype="quad",
> material=list(color=NULL, normals=NULL))
> class(result) <- "qmesh3d"
>
> for (i in seq_along(x)) {
> cube <- translate3d(scale3d(cube3d(), size[i], size[i],
> size[i]), x[i], y[i], z[i])
> offset <- ncol(result$vb)
> result$vb <- cbind(result$vb, cube$vb)
> result$ib <- cbind(result$ib, cube$ib + offset)
> result$material$color <- c(result$material$color, rep(col[i],
> 4*ncol(cube$ib)))
> }
> if (plot)
> shade3d(result)
> invisible(result)
> }
>
> x <- rep(1:5, each=25)
> y <- rep(rep(1:5, each=5), 5)
> z <- rep(1:5, 25)
> cubes3d(x,y,z,col=terrain.colors(125))
>
>
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