[R] shapes in rgl
Duncan Murdoch
murdoch at stats.uwo.ca
Wed May 24 00:52:44 CEST 2006
On 5/23/2006 5:00 PM, Duncan Golicher wrote:
> Thanks so much Greg. I was thinking along similar lines but just
> couldn't see how to do it. Great trick, just what I needed. They didn't
> have to be solid, in fact these are potentially more pine like. Now, I
> wonder what other shapes can be made this way.....
Take a look at the qmesh3d man page, and demo(shapes3d) for more ideas.
The nice thing about the qmesh stuff is that you can define a shape
once, then transform it to display it in different locations, or at
different sizes, etc.
Duncan Murdoch
>
> Duncan
>
> Greg Snow wrote:
>
>> Try this function (and modify it to your hearts content):
>>
>> rgl.cones <- function(x,y,z,h=1,r=0.25, n=36, ...){
>>
>> r <- rep(r, length.out=length(x))
>> h <- rep(h, length.out=length(x))
>>
>> step <- 2*pi/n
>> for (i in seq(along=x)){
>> for (j in seq(0, 2*pi-step, length=n)){
>> tmp.x <- x[i] + c(0, cos(j)*r[i], cos(j+step)*r[i])
>> tmp.z <- z[i] + c(0, sin(j)*r[i], sin(j+step)*r[i])
>> tmp.y <- y[i] + h[i]/2*c(1,-1,-1)
>>
>> rgl.triangles(tmp.x,tmp.y,tmp.z,...)
>> }
>> }
>> }
>>
>> Hope this helps,
>>
>>
>>
>
>
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