random.effects {mgcv} R Documentation

## Random effects in GAMs

### Description

The smooth components of GAMs can be viewed as random effects for estimation purposes. This means that more conventional random effects terms can be incorporated into GAMs in two ways. The first method converts all the smooths into fixed and random components suitable for estimation by standard mixed modelling software. Once the GAM is in this form then conventional random effects are easily added, and the whole model is estimated as a general mixed model. gamm and gamm4 from the gamm4 package operate in this way.

The second method represents the conventional random effects in a GAM in the same way that the smooths are represented — as penalized regression terms. This method can be used with gam by making use of s(...,bs="re") terms in a model: see smooth.construct.re.smooth.spec, for full details. The basic idea is that, e.g., s(x,z,g,bs="re") generates an i.i.d. Gaussian random effect with model matrix given by model.matrix(~x:z:g-1) — in principle such terms can take any number of arguments. This simple approach is sufficient for implementing a wide range of commonly used random effect structures. For example if g is a factor then s(g,bs="re") produces a random coefficient for each level of g, with the random coefficients all modelled as i.i.d. normal. If g is a factor and x is numeric, then s(x,g,bs="re") produces an i.i.d. normal random slope relating the response to x for each level of g. If h is another factor then s(h,g,bs="re") produces the usual i.i.d. normal g - h interaction. Note that a rather useful approximate test for zero random effect is also implemented for such terms based on Wood (2013). If the precision matrix is known to within a multiplicative constant, then this can be supplied via the xt argument of s. See smooth.construct.re.smooth.spec for details and example. Some models require differences between different levels of the same random effect: these can be implemented as described in linear.functional.terms.

Alternatively, but less straightforwardly, the paraPen argument to gam can be used: see gam.models. If smoothing parameter estimation is by ML or REML (e.g. gam(...,method="REML")) then this approach is a completely conventional likelihood based treatment of random effects.

gam can be slow for fitting models with large numbers of random effects, because it does not exploit the sparsity that is often a feature of parametric random effects. It can not be used for models with more coefficients than data. However gam is often faster and more reliable than gamm or gamm4, when the number of random effects is modest.

To facilitate the use of random effects with gam, gam.vcomp is a utility routine for converting smoothing parameters to variance components. It also provides confidence intervals, if smoothness estimation is by ML or REML.

Note that treating random effects as smooths does not remove the usual problems associated with testing variance components for equality to zero: see summary.gam and anova.gam.

### Author(s)

Simon Wood <simon.wood@r-project.org>

### References

Wood, S.N. (2013) A simple test for random effects in regression models. Biometrika 100:1005-1010

Wood, S.N. (2011) Fast stable restricted maximum likelihood and marginal likelihood estimation of semiparametric generalized linear models. Journal of the Royal Statistical Society (B) 73(1):3-36

Wood, S.N. (2008) Fast stable direct fitting and smoothness selection for generalized additive models. Journal of the Royal Statistical Society (B) 70(3):495-518

Wood, S.N. (2006) Low rank scale invariant tensor product smooths for generalized additive mixed models. Biometrics 62(4):1025-1036

gam.vcomp, gam.models, smooth.terms, smooth.construct.re.smooth.spec, gamm

### Examples

## see also examples for gam.models, gam.vcomp, gamm
## and smooth.construct.re.smooth.spec

## simple comparison of lme and gam
require(mgcv)
require(nlme)
b0 <- lme(travel~1,data=Rail,~1|Rail,method="REML")

b <- gam(travel~s(Rail,bs="re"),data=Rail,method="REML")

intervals(b0)
gam.vcomp(b)
anova(b)
plot(b)

## simulate example...
dat <- gamSim(1,n=400,scale=2) ## simulate 4 term additive truth

fac <- sample(1:20,400,replace=TRUE)
b <- rnorm(20)*.5
dat$y <- dat$y + b[fac]
dat$fac <- as.factor(fac) rm1 <- gam(y ~ s(fac,bs="re")+s(x0)+s(x1)+s(x2)+s(x3),data=dat,method="ML") gam.vcomp(rm1) fv0 <- predict(rm1,exclude="s(fac)") ## predictions setting r.e. to 0 fv1 <- predict(rm1) ## predictions setting r.e. to predicted values ## prediction setting r.e. to 0 and not having to provide 'fac'... pd <- dat; pd$fac <- NULL
fv0 <- predict(rm1,pd,exclude="s(fac)",newdata.guaranteed=TRUE)

## Prediction with levels of fac not in fit data.
## The effect of the new factor levels (or any interaction involving them)
## is set to zero.
xx <- seq(0,1,length=10)
pd <- data.frame(x0=xx,x1=xx,x2=xx,x3=xx,fac=c(1:10,21:30))
fv <- predict(rm1,pd)
pd\$fac <- NULL
fv0 <- predict(rm1,pd,exclude="s(fac)",newdata.guaranteed=TRUE)



[Package mgcv version 1.8-41 Index]