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Abstract:
We consider the PC-algorithm (Spirtes, Glymour and Scheines, 2000) for estimating the skeleton of a very high-dimensional acyclic directed graph (DAG) with corresponding Gaussian distribution. The PC-algorithm is computationally feasible for sparse problems with many nodes, i.e. variables, and it has the attractive property to automatically achieve high computational efficiency as a function of sparseness of the true underlying DAG. We prove consistency of the algorithm for very high-dimensional, sparse DAGs where the number of nodes is allowed to quickly grow with sample size n, as fast as O(n a ) for any 0 < a < infinity. The sparseness assumption is rather minimal requiring only that the neighborhoods in the DAG are of lower order than sample size n. We empirically demonstrate the PC-algorithm for simulated data and argue that the algorithm is rather insensitive to the choice of its single tuning parameter.
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